We have various new weapons available to be built by our SLF's. During our battle against the Furies, we shared our weapon research plans with the Soviets, and they shared their plans with us. Because of this it is more than likely that the Soviets may be have access to the same weapon systems.
[C] Chaingun
This is the soviet equivalent of the Minigun. It has a slightly reduced fire rate, but this is balanced by it's slightly increased damage.
COST: 1
HARDPOINT: Cannon
[C] Partical-Interference Balancer (Paintball)
This is a weapon designed specifically for the elite pilot. It is of similar power to the Super AT-Stabber, but with a higher fire rate. This weapon is, quite frankly, expensive ( costing 6 units of scrap ), and therefore arming a poorly trained grunt with one is not recommended. This cannon is based on the resonance principle, having the same effect on enemy tanks, as soprano on a crystal glass.
COST: 6
HARDPOINT: Cannon
[R] Thruster Missile
This missile was orginally designed for use against the 'Flying Furies'. Firstly a tag, similar to that of the TAG cannon would be shot, and would stick to the skin of the craft. Approximately 2 seconds later, a high speed, high damage missile would be released. This way, if the Fury attempted to take off, the missile would still be able to chase, and destroy it.
With Tanks, we have found the situation slightly different. Because of the inaccuracy in turning, the missile will often hit the ground around the tank, wasting it's reload time. We have included it in the Armory, as it is still effective, especially against fast moving, or very large craft. However, this missile will take a bit of getting used to.
COST: 4
HARDPOINT: Rocket
[S] Shield Converter
A soviet concept, this weapon could prove extermely useful. This simply converts your ammo, to EDD-Shielding. If a unit has taken a hard hit, but has yet to use the majority of it's ammo, it would be wise choice to use this device to repair itself. This may save the tank, which could then return to a supply depot for ammo-refuelling.
COST: 1
HARDPOINT: Special