Dear Esther is a recently released indie “walk-em-up” which originated as a free Half-Life 2 mod. It focuses on story and exploration with no combat. I’ve seen a few online discussions asking whether this constitutes a game. There are some reviews on gaming websites which immediately suggest that it isn’t. I’ve seen these kind of arguments about projects such as Minecraft and Sleep is Death in the past as well.
I’m not about to quote a definition for “game” here.
In the UK in 1999 if you said you were “texting your friend” you would have been some kind of idiot. Your English teacher would have cracked a wooden ruler over your knuckles and told you that you were “composing a text to” because “text” is a noun. A few years later, “text” was added to the Oxford English dictionary as a verb because so many people were using “texting” this way that it had taken on a new meaning in the English langauge. Dictionaries are there to reflect what people mean by words, not to lay down the law.
A review might be right to suggest that Dear Esther doesn’t fit a particular definition of game, but when you scroll down to the comments and see that it’s players “favourite game so far this year” and that they “would recommend the game” it’s the definition which may need updating. Gaming is growing and new genres are appearing. Not all games are going to be competitive or goal driven, but I’m sure the word “game” will get carried along with this movement. Whether something is a game or not will largely be down to the public.