This month I took part in a nine day game jam. #procjam was my second game jam, and the first one I took part in on the web, and where I worked solo. The theme was to “make something that makes something”. Making a game was optional though, so I made a ProcBreaks – a procedural breakbeat generator. It’s a Unity program that designs drum patterns, making a kind of dance music that mixes and evolves over time.
I think I reached the goals I hoped to achieve with it. Since the jam I’ve found it actually quite listenable. Usually the first thirty seconds are a bit strange; I notice that, yeah, it’s not the best or most natural music I’ve ever heard, and the timings seem to be a little off. But once it goes through a few changes I get the jist of it and as musical “background noise” it makes an acceptable infinite mixtape. I definitely had fun making this, I feel like I finally “get” game jams.
I met up with some of the local Southampton game devs in the uni library to work on this. Joe made this infinite island explorer, Rob and Greg made a pixellated procedural mine navigation game. I played a few more web-based procjam entries today. There are many cool things, but I’d say Forska, Do Not Believe the Robots, Khrushchyovka and Empty Museum are all worth a look.